Sony AI – 2 from 3

2 of Sony’s AI proposals make sense.

  • While Sony appears to be late to the game in AI, it has been working on this for quite some time which has led to 2 out of three of its proposed focus areas making a lot of sense.
  • Sony is bringing its AI efforts together into a single organisation which will have operations in Tokyo, Texas and Europe.
  • These efforts have been going on for some time as evidenced by a fairly long track record of robot releases which is why RFM has included Sony in its group of companies that are assessed for their AI expertise.
  • To date, Sony has fared pretty badly on this assessment and still languishes pretty close to the back of the pack with likes of Facebook, Alibaba and Tencent.
  • The robots that it has released to date have been pretty dim and its attempt at a digital assistant went nowhere.
  • This may be one reason why Sony has recruited Peter Stone from the University of Texas to run its US AI operation as one of his specialities is digital agents.
  • In its initial phase, Sony intends to focus its AI efforts on:
    • First, games: This makes complete sense as any improvement that Sony can make to the AI opponents in its games will make them considerably better.
    • Furthermore, games are the ideal environment for today’s AI as games have the most finite and most stable dataset of almost any task.
    • Data generated by games is also very well characterised meaning that there is no requirement to label the data before it can be used.
    • Sony has a big business in games meaning that improvements here can quickly be leveraged and monetised.
    • Second, imaging and sensing: which is another area that makes complete sense.
    • Understanding the world and accurately characterising it is a critical area because faulty data will produce algorithms that produce gobbledygook.
    • This is why machine vision is a key area for many companies focused on producing AI.
    • As these algorithms become mature, I expect them to be increasingly implemented directly in the camera module giving much better performance as well as efficiency.
    • One of Sony’s most profitable businesses is its image sensor business and offering good machine vision functionality included in its silicon is a good strategy to maintain both market share and margins.
    • Third, gastronomy: which to me looks like a hobby project.
    • Most efforts in this direction centre around a robot that copies what the chef does in order to recreate a dish.
    • The problem with this is the same as with all AI: an unstable dataset.
    • Food ingredients all vary slightly meaning that repeating the exact amounts and actions will result in different outcomes.
    • One of the key skills of a chef is the ability to adjust the technique to deal with the volatility of ingredients resulting in a great dish every time.
    • This is exactly the kind of uncertainty that AI simply can’t deal with at the moment.
    • This leads me to think that this project which, will enable Sony to produce cool concept videos (see here), will end up going nowhere.
  • I think that a 66% hit rate for its AI efforts is pretty good in terms of being able to earn a return on these investments leading me to think that Sony’s strategy with this AI division is in good shape.
  • However, what is more uncertain is how good the actual AI that it has is.
  • The AI-based products that it has produced to date have been poor compared to its rivals and so Sony has a lot of ground to make up.
  • This new division will give Sony better direction and purpose for its AI and so I think the end result is a positive one.
  • This is one to keep an eye on.

RICHARD WINDSOR

Richard is founder, owner of research company, Radio Free Mobile. He has 16 years of experience working in sell side equity research. During his 11 year tenure at Nomura Securities, he focused on the equity coverage of the Global Technology sector.