Google I/O – Big, fat and happy

RFM AvatarSmall

 

 

 

 

 

Amazing success keeps Google blind to its weaknesses.

  • Every step that Google takes to move its ecosystem forward is a step backwards for Samsung and the other hardware makers.
  • The announcements at Google I/O (developer conference) are not ground breaking, but it is increasingly clear that Google is bent on domination of the digital world.
  • It aims to do this by offering the best Digital Life services across all electronic devices, collecting the traffic and then monetising the data.
  • Android for the TV, PC, automobile and wearable devices were all front and centre at the event but as usual the devil is in the details.
  • For example, these systems are not nearly as compatible as Google would have us believe.
  • For example, developers will need to port their Android applications if they want them to run on chromebooks.
  • Every step forward that Google takes is a step backwards for the long suffering hardware makers.
  • These companies cut each other’s throats in smartphones, tablets, PCs and TVs to put the best hardware in the hand of the user.
  • From this hardware it is Google that makes the real return as lower priced but higher quality hardware means more traffic generated and more data for Google.
  • The hardware makers are completely shut out from this data and revenue bonanza and this includes Samsung since its agreement with Google on January 27th 2014. (see here).
  • Despite these developments, the Google ecosystem still has weaknesses and I believe that I/O has fallen short in a few areas.
  • First: The Google user experience is still sub-par when compared against iOS or even Windows Phone.
  • This is the main reason why usage is meaningfully lower and why I believe that user willingness to try something else is higher than Google would like.
  • Google is trying to fix this by taking ever greater control of the user experience but this will take time, giving the challengers an opportunity to gain some share.
  •  Second: Gaming. This is a huge hole in Google’s portfolio of otherwise superb Digital Life services.
  • Today’s announcements around bringing console quality gaming to Android indicate that Google has not really internalised the importance of this segment.
  • Smartphone users spend 32% of their time on their phones playing games. Tablet users spend much more.
  • The secret to this segment is to be the glue that provides the multiplayer functionality and the communication medium between gamers.
  • It is there that the data collected and there that gaming can be monetised beyond the normal route of selling games for money.
  • Google has so far declined to seriously address this segment and until it does, Sony and Microsoft have a chance to make greater headway with their own ecosystems.
  • Third: Wearables. Google sees Android going everywhere but I suspect that wearable devices will be smaller, better, cheaper with longer battery lives if they run an RTOS rather than Android.
  • Putting Android on a small sensor is like trying to cram full fat Windows 8 onto a smartphone. It does not work.
  • The key for Google in wearables is not the wearables themselves but whatever system that collects and analyses the data.
  • It will be that system that creates the valuable insights into the user and that system that provides the useful services.
  • It is here that Google will be able to generate the user loyalty and stickiness that is so essential to keeping the advertising revenues coming in.
  • This is where Google should be focusing its efforts in wearables rather than trying to put Android on every single device no matter how tiny.
  • Fourth: While there are well over 1bn Android devices being actively used, Google only has access to a fraction of them.
  • Take out non-GMS devices (where Google has no access) and Gingerbread (where the user experience is awful) and RFM calculates that Google has 421m users rather than the much-touted 1bn.
  • Future versions of Android (such as “L”) aim to bring more devices into GMS but even in the best instance, China will remain a world of its own.  Take Home Message
  • It was good to see that Google still has a sense of humour with the release of its cardboard cut-out virtual reality googles and overall the company has had a good day.
  • Its ecosystem is developing nicely and it is moving to address the most glaring of its weaknesses (except gaming).
  • If it can fix gaming on top of all that, its position will become almost unassailable for the likes of Microsoft, Sony, Yahoo! and Amazon.
  • As things stand today, they still have a chance.

RICHARD WINDSOR

Richard is founder, owner of research company, Radio Free Mobile. He has 16 years of experience working in sell side equity research. During his 11 year tenure at Nomura Securities, he focused on the equity coverage of the Global Technology sector.

Blog Comments

[…] ← Previous […]